About the research
The research
is about the usability of iPad apps and websites. According to the report, the
main purpose of the research was to access the state of iPad application design
and understand where the user interaction pain points are. This is the second
study based on the test a year ago. For the new study, the researchers tested
16 users with at least two months’ experience using their iPads, 14 of them
were between 21-50 years old and two of them were older than 50. They systematically tested 26 iPad apps and 6
websites.
Two different methods are used during
the research
The first
one was usability testing. Researchers invited the users to do several tasks
both using iPad apps and the websites, and then they conducted short interview
related to the iPad using habits and then asked them to show some apps they
already installed. I think the usability testing was the main part of the
research because researchers got important data such as their using habits and
from the users, and their feedbacks were reliable sources which helped
researchers find the potential problems in the apps designs. The second one was
expert reviews, which is the observations and recommendations from conducting
the researchers’ own review of additional interfaces. This gave the researchers
more direct views and meanwhile increases the credibility of the report.
The problem of the target size
In the
report, different kinds of problems were found when users were using the iPad, and
the issue drew my attention most was the target size in the section of touch
screen and affordances. I believe this is one of the most common problems that
almost everyone ever used an iPad may have confronted before. I also had such
experience as the “fat finger” problem when I use some of the iPad apps. For
instance, when I got an iPad last year I was first excited to discover the “piano”
app in the app store so I downloaded it immediately. But after I started the
app and tried to play a piano music by tapping the keys on the iPad screen, I
found they were too small for me to tap them correctly. The sounds were easy to
be mixed when I touched the edge of the keys. Even though the size of the keys
could be changed, the scrolling button was also too small. So the target size
is really an important factor of iPad apps which ensures the users to hit the
desired targets efficiently and accurately.
The report also showed an example
from USA Today, which contains several tiny targets
During the
research, the participants, who were familiar with the app, tried very hard to
press the small arrows in order to get to the next article while they ignored
the alternative option, which was swiping the page. They found several problems
of the design of the app page: the “home” button was too small and was easy to
miss, and the arrow button was also too tiny for users to move to the next
article, besides there was no clue about what the next article was about near
the arrow, which maybe confuse the readers. These problems may decrease the efficiency of
the users so they have to do more works while reading the news. I believe that
a good app have to bring convenience to the users and make their life simpler,
thus explicit targets are crucial to a successful app.
The examples in the reports show the
importance of user-friendly targets
The Fitts’
Law from Human-Computer interaction (HCI) says that the time to reach the
target is longer if the target is smaller. It is essential for app designers
and publishers to know what kind of the target is most user-friendly. Sometime
just making the app pages look pretty is not enough. The home screen of NASA
app showed in the report, which was the beautiful image of the solar system,
was really fascinating at the first glance. However it also had the problem of
too tiny targets because some of the celestial bodies that were designed as the
targets, such as Pluto, were too small to be tapped by human fingers. Users
won’t be satisfied if the beautiful targets can’t be pressed easily. A good
design of app targets will safe much of the users’ time and work. According to
the report, research has shown that the best target size for widgets is 1cm x
1cm for touch devices, which means that many targets in the apps have to be
replaced by more reasonable ones.
Companies should do more researches
about the touch screen and affordance before they design apps for their brands
There are
many other factors that would strongly influence the quality of an app, such as
crowing targets, padding, affordances, as well as input and registration. The
companies should aware that compared to the websites, their apps have to bring
more convenience to the customers. If they can solve the problems such as the
complicated registration and the size of the targets, they will make more
successful apps for their brands and attract more users. So how to improve the
apps is always an important question for the companies to think about.
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