Tuesday, November 20, 2012

Final project: Communication and social media



With the development and popularity of the internet, the influence of social media is expanding at a high speed in the past few decades. Because of the convenience and efficiency of the instant messages on social media, people, especially the youth, are depending more on social media such as Facebook and Twitter in their daily life. Obviously social media is changing the way people communicate in many aspects.

People are changing the way they know and keep in contact with each other because of the social media
According to a recent research, Facebook users spend 423 minutes Facebooking each month. Now people are spending more time chatting and sharing information on social media. The benefit of social media such as Facebook is that people can know someone more easily . For example, they can search and discover people sharing same interest by typing key words in the search bar and then add them as friend on Facebook, or follow them on Twitter. Also people may find some mutual friends without the introduction by the friends they already know, and they can learn something about those people by browsing their personal pages.

Another benefit of social media is that it helps people keep in touch with others. Sometimes when people can’t meet face to face because of the far distance and the busy schedule, they can still know what’s going on with their friends by reading the statuses they post. Social media is also a good tool for people to remember lots of names in their social circle although some of them only meet once before.

However, depending too much on the social network may have negative effect on people’s communication skills
Face to face communication is based on many important factors. People express themselves not only by what they say, but also by nonverbal languages such as their body gestures, intonations and facial expression. All of these factors compose a full person. However, when people rely too much on social media, they can only know about others by reading what they are typing. People may have some problems understanding what others mean when chatting online because they can’t see that person and they have to guess what he/she is really thinking about.

Also when people communicate face to face, they need highly concentrate in the conversation and quickly make responses. But when sending messages on the internet, people may have more time to think about what to say for response, so that they can do anything they want during the chat. It was reported that some teenagers who got used to chatting online had difficulty in communicating with others in daily life because they couldn’t respond quickly to the ideas while they talked to others.

This is the opinion of an expert on the issue of social media and communication:




"person on street" Audioboo about social media and communication

 The opinion of my roommate about the difference between communicating face to face and communicating by social media.

listen to ‘"person on street" Audioboo about my topic’ on Audioboo

Saturday, November 10, 2012

The preference of having an iPad and blending classes with technology

Friday, November 2, 2012

The usability of iPad apps and websites



About the research
The research is about the usability of iPad apps and websites. According to the report, the main purpose of the research was to access the state of iPad application design and understand where the user interaction pain points are. This is the second study based on the test a year ago. For the new study, the researchers tested 16 users with at least two months’ experience using their iPads, 14 of them were between 21-50 years old and two of them were older than 50.  They systematically tested 26 iPad apps and 6 websites. 

Two different methods are used during the research
The first one was usability testing. Researchers invited the users to do several tasks both using iPad apps and the websites, and then they conducted short interview related to the iPad using habits and then asked them to show some apps they already installed. I think the usability testing was the main part of the research because researchers got important data such as their using habits and from the users, and their feedbacks were reliable sources which helped researchers find the potential problems in the apps designs. The second one was expert reviews, which is the observations and recommendations from conducting the researchers’ own review of additional interfaces. This gave the researchers more direct views and meanwhile increases the credibility of the report.

The problem of the target size
In the report, different kinds of problems were found when users were using the iPad, and the issue drew my attention most was the target size in the section of touch screen and affordances. I believe this is one of the most common problems that almost everyone ever used an iPad may have confronted before. I also had such experience as the “fat finger” problem when I use some of the iPad apps. For instance, when I got an iPad last year I was first excited to discover the “piano” app in the app store so I downloaded it immediately. But after I started the app and tried to play a piano music by tapping the keys on the iPad screen, I found they were too small for me to tap them correctly. The sounds were easy to be mixed when I touched the edge of the keys. Even though the size of the keys could be changed, the scrolling button was also too small. So the target size is really an important factor of iPad apps which ensures the users to hit the desired targets efficiently and accurately.

The report also showed an example from USA Today, which contains several tiny targets
During the research, the participants, who were familiar with the app, tried very hard to press the small arrows in order to get to the next article while they ignored the alternative option, which was swiping the page. They found several problems of the design of the app page: the “home” button was too small and was easy to miss, and the arrow button was also too tiny for users to move to the next article, besides there was no clue about what the next article was about near the arrow, which maybe confuse the readers.  These problems may decrease the efficiency of the users so they have to do more works while reading the news. I believe that a good app have to bring convenience to the users and make their life simpler, thus explicit targets are crucial to a successful app. 

The examples in the reports show the importance of user-friendly targets
The Fitts’ Law from Human-Computer interaction (HCI) says that the time to reach the target is longer if the target is smaller. It is essential for app designers and publishers to know what kind of the target is most user-friendly. Sometime just making the app pages look pretty is not enough. The home screen of NASA app showed in the report, which was the beautiful image of the solar system, was really fascinating at the first glance. However it also had the problem of too tiny targets because some of the celestial bodies that were designed as the targets, such as Pluto, were too small to be tapped by human fingers. Users won’t be satisfied if the beautiful targets can’t be pressed easily. A good design of app targets will safe much of the users’ time and work. According to the report, research has shown that the best target size for widgets is 1cm x 1cm for touch devices, which means that many targets in the apps have to be replaced by more reasonable ones. 

Companies should do more researches about the touch screen and affordance before they design apps for their brands
There are many other factors that would strongly influence the quality of an app, such as crowing targets, padding, affordances, as well as input and registration. The companies should aware that compared to the websites, their apps have to bring more convenience to the customers. If they can solve the problems such as the complicated registration and the size of the targets, they will make more successful apps for their brands and attract more users. So how to improve the apps is always an important question for the companies to think about.